Character head in MOI - first attempt

 From:  Michael Gibson
1214.2 In reply to 1214.1 
Hi curveman, that's a good looking result!

It certainly is possible to do this kind of work with MoI but I think it will take you more time overall to do it than if you use a polygon/sub-d type modeler.

This stuff just isn't really the focus of MoI's toolset. A sub-d type modeler has a lot more focus on making adjustments to smaller more localized areas, which can really make this particular type of modeling a lot easier.

- Michael