> You just need to make sure you delete the polygon normal map in Modo
> after import or you get weird shading issues.
Hi Roger, which file format are you using when you are seeing these weird shading issues - .obj or .lwo ?
If it is .obj then it is likely to be something messed up in Modo's .obj importer. But if it is .lwo then there is probably something that I can do to tune this up.
Generally for going into Modo I would recommend .lwo format.
If you have an example that causes messed up shading, could you please send it to me at moi@moi3d.com ? Possibly both the .3dm file and the polygon mesh data? That would let me check it out to see if there is anything I can do to fix it up.
- Michael
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