Hi Yanus3D, you can turn off writing UV coordinates to OBJ and LWO formats in moi.ini (Options > General > "Edit .ini file" button):
[OBJ Export]
<...>
WriteTextureCoordinates=y
[LWO]
<...>
WriteTextureCoordinates=y
There is not currently a way to disable writing vertex normals but I will add that.
- Michael
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