Michael's Plasticity rants

 From:  PaQ
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Now, something I really find misleading is this one:
https://www.youtube.com/watch?v=9jw5Rk8hqPU

(I’m not really sure it’s a good idea to make Michael angrier than he already is.)

It’s an old video, but I don’t think much has changed since then. Maybe it’s good enough to produce a render mesh, but topology-wise, the n-gons option relies on one of those methods that simply merge coplanar triangles, and it will always be poor quality. Combined with the fact that you can only export to .obj (one of the worst formats you could use with n-gons), it’s a very strange choice of priorities imho.

Maybe it’s because you can use that Blender bridge, but to me, that workflow feels cumbersome.

But I'm not gonna lie, looking at all the comments in that video's I'm wondering if their are blind ? hyped ? or if I'm too picky ... .. .