Hi pafurijaz,
re:
> So when I said Moi3D doesn't do bevels either, I was specifically talking about that
> model (crash1.plasticity), nothing more.
I see, sorry I misunderstood.
re:
> I was specifically talking about that model (crash1.plasticity), nothing more.
You can get it in MOI if you switch to the old Solids++ library and keep it smaller than the choke point:
re:
> Anyway, I gave it another shot and was able to recreate the problem.
Was that still in Linux or did you recreate it only in the Windows version?
- Michael
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