Michael's Plasticity rants

 From:  Michael Gibson
11865.24 In reply to 11865.23 
Hi pafurijaz,

re:
> Honestly, I don't get why you've personally jumped into this criticism.

I've just had enough of exaggerations and propaganda that Plasticity invented the concept of "CAD for artists".

That's just absolute nonsense.

I receive a lot of emails from people who have tried Plasticity and are confused why they found it difficult to use after seeing a lot of hype in YouTube comments that "it's pioneered a new category of CAD for artists" or they saw on the web site that "It's the easiest to use and has the best UX", etc etc etc but nobody seems to care about actual UX, the focus is all on having the coolest looking "modern UI" and trendy icons.

It's not just Plasticity that has this focus, Apple has pushed far in that direction recently as well.

I find it distasteful when I see poorly designed UX being praised.


> but there's no denying that Plasticity is an extremely powerful tool, and for someone like me who's
> used to Blender, the switch is pretty straightforward, they're just different philosophies and approaches.

For an already established Blender user, Plasticity is indeed a great UX fit and I have no issue with that.

What it is not is "easiest to use" and "best UX", and it is definitely not the originator of the "CAD for Artists" concept.

For whatever reason, probably due to my own extreme intolerance of marketing, there is little information out there for me to send to someone who contacts me and asks me for my recommendation and opinions so this thread will serve for that.

If I write something that is factually incorrect (for example if there is a way to enter the x,y coordinates of a circle's origin point) please feel free to post a correction.

- Michael