OBJ import woes...

 From:  Michael Gibson
11827.3 In reply to 11827.1 
Hi Rich,

re:
> Max's plugin is still the quickest but the scaling and world position of the objects is a problem

By default max's plugin automatically resizes the imported objects.

You can turn that feature off by passing his _ImportObj command an "exact" parameter.

So for example on a shortcut key set up the command part as:
_importObj exact

Some more description here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=6674.453


re:
> I know the line is MoI is mesh averse but is there in any any any hope of having an integrated
> straight-in-no-subD Michael Approved simple obj importer?

It's unlikely, because polygon mesh data is pretty much fundamentally not compatible with CAD.

What is it that you want to do with the polygon mesh objects after you have imported them?

- Michael