OBJ import woes...

 From:  Rich (-RB-)
11827.1 
Hey Michael,

A big user of MoI for prop makes...Problem I'm having is the dreaded obj workflow (a lot of back and forward with Z, mainly to check blocking and all sorts - I know a lot of users are now using Blender) - Max's plugin is still the quickest but the scaling and world position of the objects is a problem (attached - I'm getting a double scaling factor, which is 10mm in Z, 10mm in Houdini, 20mm with an altered world position in MoI), the other MoI wireframe mesh utility works obviously but is a bit of a time killer especially with high revision numbers...I know the line is MoI is mesh averse but is there in any any any hope of having an integrated straight-in-no-subD Michael Approved simple obj importer? I'm aware mesh sizes can be big but we can always optimise to correct that outside of MoI etc....Also I would kill to have some lovely faces involved...I've been banging my head against a wall on this for years, especially as people dump more and more fbx/obj into their Rhino models over time also...

// Rich





EDITED: 8 Nov 2025 by -RB-