I used to have a beloved workflow of blocking out my models in MoI, then porting to a sculpting tool like Zbrush or Blender.
Recently, I've started exploring Nomad Sculpt, a very potent and much more affordable ZBrush competitor, and I wanted to revisit my above-mentioned workflow.
I had almost forgotten how much fun MoI's elegant and user-friendly UI / UX offers, so just blocking out this blind Godzilla in MoI turned into almost creating the complete model in there. :-)
I only added some finishing touched in Nomad Sculpt, then ported the scene to Blender for a Cycles rendering.
Some work-in-progress stages, mainly MoI… :-)
|