Hi Matadem,
re:
> what is the best way to do this?
Generally it's better to do surface point manipulation in a sub-d modeling program rather than inside MoI.
The main reason why is that in a sub-d model you can add in just one single point. On a NURBS surface you can' do that, on a NURBS surface you have to add in an entire row or column of points.
Some previous discussion here:
http://moi3d.com/forum/messages.php?webtag=MOI&msg=11660.1
- Michael
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