Viewport problems with wine 10.12 on Linux

 From:  svenster
11770.3 In reply to 11770.2 
Hi Michael. Thanks for replying...

-Direct3D11 = same result

-OpenGL = looks correct, but viewports disappear with activation of single viewports when returning to split view

-Direct3D9 = worst of all

I can still use in Windows until Wine resolves.

Sven