I can now import the finalized mesh into Vue, DAZ3D or 3D Coat and the texture is applied to the model.
Below imported into Vue
I have used MOI3D and a reference map to trace over the image and get a much nicer model, but I do not have the image as a map.
I did try uv mapping the MOI3D export OBJ in 3D Coat, but have had issues with 3D Coat uv mapping MOI3D OBJs.
However if I retop the MOI3D in Blender via Quad Remesher add-on, I can uv map the retopo model in 3D Coat.
I was hoping MOI3D may incorporate some sort of projection mapping like Blender and circumvent the reopo and uv mapping process.
Cheers
Ken
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