Hi Michael,
it is ok, I posted this to see anyone is capable of making such an addon, if I be honest I thought someone can reverse engineering Max's "Obj library" add-on
In theory, the concept appears straightforward: create a mesh using the Node Editor, generate and save a thumbnail of the created mesh, and instead of saving the mesh itself in a directory, save the corresponding Node file in the designated directory.
So, I'll wait and see if any good folks of the community can make such an add-on! :-)
-Psygorn
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