Nvil or Blender

 From:  PaQ
11570.7 In reply to 11570.1 
5 years ago those highly specialized software might have some advantage, but today I would just go with Blender for poly modelling.
Beside good native tools, you have a strong community to support more advanced features, often inspired by different DCC, making Blender as customizable as you want.

If you add the native procedural features (geometry nodes), I can't see anything missing.