@Pilou, indeed and the Dev will even improve the Renderer
in the next steps.
@KENMO, thank you
Modeling in Magicacsg is a bit more playful than in other 3D editors,
as everything remains editable at any time, so you don't have to
worry about making mistakes.
I've included a link here that leads to the Mastodon page of Ephtracy,
the developer, where he regularly shows new ideas and progress.
https://mastodon.gamedev.place/@ephtracy
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