MOI mesh export issue

 From:  rom
11521.44 
@PaQ Hereby is fragment of MOI's (sic!) preview. Rotated triangles almost 90 degree are scattered everywhere. I can't blame my Max's importer here - Its a classic GIGO case.
The default fbx export settings delivers pretty high poly count, so we cant say its because of being low poly.

EDITED: 28 Aug 2024 by ROM

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