Hi Michael, I guess the "non centroid triangulation" tri-export will showcase those tiny triangle connection problem in any render engine really, especially on reflective surface, but also on self ray-trace shadow (along with the usual shadow terminator problems).
... once centroid option is activated everything is fixed.
Do you think the Ngones .FBX internal triangulation could benefit from this centroid triangulation too ? I don't trust my Hou setup that much :P
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