MOI mesh export issue

 From:  rom
11521.24 In reply to 11521.23 

>>>So chances are it's also a matter of file format + DCC/Render Engine.
(.FBX is probably better to use to deal with Ngones ?)

Bad mesh is bad in any DCC. MOI's export preview is rather schematic and hides the bare truth :)
On attached pic: The default triangulated fbx inside Sketchup without any fancy metallic shader.
You know where I see TONS of those ugly fillets? On furniture manufacturers sites like Vondom, Kettal, B&B etc.. They design their master pieces in NURBS programs like Rhino and then translate models with defaults settings to FBX\OBJ\3DS - the results are awful almost on any fillet.
I really hope Michael could find some elegant solution..

EDITED: 25 Aug 2024 by ROM

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