Hi PaQ,
re:
> I have the feeling ngones output 'just' try to post merge coplanar triangles or something.
It certainly looks like it's doing something like that. It seems like it has a tendency to get a kind of diagonal skew effect in the last connections approaching a trim edge. It kind of feels like hair that won't comb out straight. Like it's got split ends.
MoI's mesher generates N-gons natively as part of the meshing process. If you want triangles it still generates n-gons initially internally and then the n-gons are triangulated.
re:
> as they are accustomed to creating evenly quad-dominant meshes to combat issues
> with average normal computation
The other thing that drives this is using all quads with edge flow structure for sub-d modeling.
They get used to hearing over and over that they need to use all quads for their sub-d models and then that gets extended to everything needs to be all quads no matter what is being done.
- Michael
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