MOI mesh export issue

 From:  Michael Gibson
11521.11 In reply to 11521.10 
Hi PaQ,

re:
> I have the feeling ngones output 'just' try to post merge coplanar triangles or something.

It certainly looks like it's doing something like that. It seems like it has a tendency to get a kind of diagonal skew effect in the last connections approaching a trim edge. It kind of feels like hair that won't comb out straight. Like it's got split ends.

MoI's mesher generates N-gons natively as part of the meshing process. If you want triangles it still generates n-gons initially internally and then the n-gons are triangulated.


re:
> as they are accustomed to creating evenly quad-dominant meshes to combat issues
> with average normal computation

The other thing that drives this is using all quads with edge flow structure for sub-d modeling.

They get used to hearing over and over that they need to use all quads for their sub-d models and then that gets extended to everything needs to be all quads no matter what is being done.

- Michael