https://imgur.com/a/74EEE2o
Hello! I have a constant problem with MOI's mesh exporting showed in the attached picture.
Those long pesky PERPENDICULAR triangle faces (marked in orange) cause severe problems in rendering in external programs.
*Out of the box* Plasticity doesn't have this problem (see the pic below).
I found that playing with Aaspect ration limit (in FBX options) could help to get rid of those artifacts but it also creates lots of unnecessary poly count.
Any hints how to solve it nicely?
P.S. Any possibility to tweak the exporter so it 'd generate a clean result (like Plasticity or better) out-of-the-box?
Thank you for attention
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