Hi jki,
re:
> In one step, adding a detail the solid is "broken" to a joined surface... despite the operation does NOT
> affect the areas which are now marked as naked edges.
Non-manifold or self intersecting geometry can affect operations on other areas of the model too. Particularly mechanisms that involve traversing connected faces.
> So it means there is something wrong with faces... Is there a way how to identify it and prevent such situation?
Is this on the same model that you posted above? Because like I wrote above, the thing that is wrong there is having places where 4 surfaces are touching at a single edge making a non-manifold structure.
> Is there an the explanation why in some cases the "boolean Union" end up as Boolean Difference?
One of the things that non-manifold/self-intersections can mess up is the algorithm that identifies which side of a closed skin is the outside.
If it ends up classifying the wrong side as the outside it can invert which pieces are kept and discarded in booleans.
- Michael
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