Meshing Options Quads & Triangles

 From:  secondplace (NICK_ZIMMERMANN)
11459.3 In reply to 11459.2 
It's kinda hard to articulate sorry.
it would be great i the last lines of the quad surface tesselation/subdivision that create the connecting vertex points could be removed.



it's nothing related to a project, i'm just testing. i uploaded a simple test scene.


Nick