Hi Nick,
re:
> In the 'Quads & Triangles' mode i noticed that the quad mesh is forced onto
> the connecting edge. Is it possible to avoid that?
Probably not, because it's likely that those vertices that you indicate are added in to the edge tessellation so that it meets the angle value.
But it's hard to give feedback on what's going on just by looking at a screenshot. Can you please post the .3dm model file for the object you are meshing so I can look at the actual geometry?
Thanks, - Michael
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