I just tried the poly export feature in MOI. In the 'Quads & Triangles' mode i noticed that the quad mesh is forced onto the connecting edge. Is it possible to avoid that?
Here is a screenshot of an exported Mesh:
The Vertex Points and Lines in question are selected/marked in red.
If this turns into a feature request.
Would it not make sense to have a checkbox to have the last line that adds the connecting vertex to be removed?
There are two Vertex points that seem to fall into the threshold where no additional Vertex point is connected already, maybe this can be applied to every line instead of forcing a new Point.
Nick
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