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 From:  Michael Gibson
11322.28 In reply to 11322.21 
Hi Billabong,

re:
> I've watched almost all of Kuechmeister Swagger videos and he makes using networks
> and lofts look relatively straight forward, but its proving out that, that's not the case at all.

Those techniques are for an advanced (and rather finicky) type of organic shape modeling for things like car bodies that don't have any straight line or planes in them at all. That area of NURBS modeling has a high learning curve and really it can be easier to do these types of forms in a poly modeling program using subd smoothing instead. NURBS modeling has it's greatest strength and lowest learning curve when doing mechanical shapes largely defined by 2D profile curves and using booleans.

For mechanical shapes you don't want to use those methods, for mechanical shapes you want a line to be a line and a planar area to be a plane surface instead of glommed together pieces with rebuild and Network on everything.

You'd probably be better off if you didn't see those particular tutorials until some time later on.

- Michael