Hi Pirandos,
You're starting out with a fairly difficult goal and there are more problems with the current model than just naked edges: little curve fragments, control point structure on tail surfaces that collapse down to a point rather than being a nice grid, a duplicate surface near the cockpit, and the center parting line isn't planar.
If I wanted to learn how to do this I'd go through the tutorials linked here:
http://www.k4icy.com/tutorials.html
And here's a tutorial specific to airplanes:
https://www.youtube.com/watch?v=qD1OmZ-llZk
Overall I would try to make surfaces as large as possible and try to get them solid as soon as possible rather than hoping to stitch together a bunch of small surfaces at the very end. Solid operations like booleans are much nicer to deal with.
- Peer
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