Google drive: https://drive.google.com/file/d/1gNNZbPSwLwrDd3W7n8Ux0my9hT30HSPi/view?usp=sharing
The video shows that when the viewport is refreshed with curves and edges enabled, it takes ~48ms to render a frame.
If you turn off the curves, the frame is rendered twice as fast. By disabling edges, performance increased even more (~12ms)
I set the Mesh angle to 10. I know that higher values will speed up the viewport, however I have noticed that curves/edges take a lot of resources.
Is it possible to optimize this point? My set GraphicsAPI=Auto
Also on the video I noted the fact that when moving geometry performance drops to ~250ms, but when copying the same geometry to draw a frame takes only ~50ms
Is it a bug? Because I don't see any difference in these processes. While when you copy geometry it is duplicated and snaps also work.
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