Making a texture" floor tile?

 From:  Michael Gibson
11244.2 In reply to 11244.1 
Hi Lestatdelc,

re:
> Is there a way or method where the file simply uses the exact same tile description
> (with different x, y and/or z positioning and rotation angles, etc. without it needing
> to create the hundreds of thousands of the sub component "bumps" since the tiles
> are identical?

That type of thing is often called "instancing" but sorry MoI does not have an instancing mechanism currently.

You might want to check out using Rhino for this particular project, it has an instancing mechanism called "blocks".

- Michael