Plasticity 3D, again Closed

 From:  calx
11209.30 In reply to 11209.5 
I'm going to give my 2 cents here. For better or worse.

There is no software that allows me to create as fast as Moi3D. Michaels approach of finding a new approach and thinking in terms of user experience is why I finally was able to quickly create props and models without having to hand wring about edge flow and edge loops. Nothing hampers creativity than worrying about topology. I have purchased licenses for teams of artists creating previs assets for AAA videogames, all of whom now love Moi3D as much as I do.

This is me: https://www.artstation.com/calxdesign and http://calx.uk

Competition is what moves things forward and keeps us on our toes. The UI for Moi3D is something you barely see once you know what you're doing but if users are going to take software seriously, then it needs to look like you care.

And Moi3D looks like you don't care. It looks like you were first and don't have to.

Moi3D WAS first, but it's 2026.

Plasticity has offered a modern UI, and from what I gather is entirely misunderstood in terms of why it's gathering traction. The UI isn't required, fillets are removable and Booleans are movable, and it doesn't look like a hobby. That's enough.

Has Michaels work been built upon?
Yes.

Has Michaels work been plagiarised?
Maybe, I don't know, I'm not a lawyer.

Should it have been expected?
Yes. Absolutely.

"Let's make that Moi3D but polish the living daylights out of it and have a really slick UI and turn what he's done up to 11 and get it in front of all the YouTube influencers"

How did nobody see that coming?

I started with VU3D, then PovRay/PovCad, then 3D Studio, 3dsMAX, Rhino (YESSSS), Soft3D, XSI ... eventually Houdini for all my "geo" work, but I have never loved a piece of software as much as Moi3D, someone finally udnerstand how few fucks I give about topology when i just want to make a thing.

I'm starting to open Plasticity to get stuff done with a heavy heart because it's forward facing, not resting on it's laurels.

UI matters, UX matters. Broken Window Theory is absolutely real.

UX in NOT making things high contrast and VERY CLEAR in a big font, that's just accessibility.

I will be first in line for what comes next from Michael, and I thank you for giving me the opportunity to make, not worry about QUADS.

D.

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