Not yet. I've got 1.3.9 installed at the moment.
I just like MoI's ease of use more, creating objects with minimal effort. Somehow, Plasticity feels less accessible, maybe because I really like to use curves and curve shapes as a base for modeling solids, and that's so pleasantly easy in MoI.
I guess I'll keep Plasticity for difficult filleting scenarios, although having the choice between two kernels in MoI V5 gets filleting jobs done most of the time.
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