And here's my finished lamp. Textured and rendered in Cinema 4D.
Thanks for a great tutorial. This really helped me learn MoI a lot better and I should be able to do my own stuff now and just refer to the documentation.
One thing I noted in the tutorial was the tutorial author extruding the curves then doing the boolean difference command. I found this wasn't necessary. The curve is projected through the base object as if it was extruded.
Cheers
Nigel
p.s. If I could award a prize for the most promising new 3D software I would easily award it to MoI. I'm looking forward to handing over the dollars and buying it and then over the next year or two, following its growth.
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