Scripting and Node Editor in Moi3D V5

 From:  NaN
11061.3 In reply to 11061.2 
Thanks for the pointers!

I understand that scripting was an "under the radar" feature for several releases. Even though one can find all the informations, a central documentation with examples would certainly help to move these features more into the spotlight! And I guess the majority of the MoI users don't even know that there is a capable node editor plugin that they could install and use. And then, a guide how to actually use it.
Official support would also add certainty that this is not potentially incompatible with the next MoI version, like it could happen as long as it is "just" an external fan plugin.