Scripting and Node Editor in Moi3D V5

 From:  NaN
11061.13 In reply to 11061.12 
Hi Michael,

thanks for the feedback. Even though that is not the answer I was hoping for I can understand that support effort would increase and that you have to manage your time.

So my last plead in this regard would be to at least consider to ensure that the node editor stays compatible with new Moi3d versions and to continue offering scripting capabilities for new features. Then people who want to spend the effort can work with what is there and rely on it staying functional without overboarding support effort.