Scripting and Node Editor in Moi3D V5

 From:  Michael Gibson
11061.12 In reply to 11061.1 
Hi NaN,

in reply to your first message in this thread:

re:
> Would such a step also make sense for Moi3d V5?

I'm reluctant to do so because it would signal that those areas would be core first class supported features when that is not the case currently.

The main reason for that is the amount of work required - as you note documentation would need to be created which is very time consuming and also just general support of other developers is also very time consuming.

I don't mind the current support load which comes with the implicit understanding that you need to be quite a bit on the "self starter" side to work in these areas. But it could get pretty hard for me to find the time for it if it was advertised as a core area.

- Michael