Thanks, Rob.
I also was bummed out when the 123D series was abandoned. I experimented a lot with 123DCatch. I also worked with Sculpt and Meshmixer.
I still have a copy of Meshmixer on this computer; but, rarely use it now.
There have been so many great starts in the 3D world; but, I think many of them came before the actual computer processors were up to the task which made them frustrating to use.
Your experience with learning the Unreal Engine is interesting to me. Because I was in the video game industry way back in 1980 (Bally Professional Arcade - Astrocade), I've always had an interest in animation. But, in those days the process was a lot more limited graphically. And, programming for our system was done in assembly language for the Z-80.
My first video animations were created on the Z-Grass UV-1, using the Z-Grass language from Tom DiFanti. And, later on a Mindset PC-Clone using GW-Basic. It was less an art project than a programming effort.
Be sure to turn down the sound on your computer a bit; but, here is the only animation that still exists on YouTube that I did back in the 1980's.
WAY TOO LOUD... SO REDUCE SOUND BEFORE CLICKING ON THE LINK.
https://www.youtube.com/watch?v=0kilIyXfHg0
Tom
|