Hi PaQ,
re:
> I thought booleans were also involved a lot for filleting that they will be higher on the list ( I
> have nothing to complain about the actual booleans tho)
Right, booleans are an area that Solids++ does handle well, so there is not as much to be gained by switching them compared to filleting.
> Switching those to ACIS will also mean we could have some 'direct' modelling enhancement like moving
> the cutter solid later in the design ? Or is that an other history based mechanics ?
There are direct modeling functions in ACIS which should allow things like this. I don't know the exact details of how well it will work quite yet.
The direct modeling functions are not dependent on booleans being handled by ACIS.
- Michael
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