Hi Ad, can you please post the .3dm model file that the screenshots are taken from?
That would make it a lot easier to be able test possible tune ups.
> Not sure if there are any settings to avoid those cases. Changing
> the predefined resolution to a much smaller or bigger value does
> not solve the problem. But to my understanding the resolution only
> affects the smoothness of the curves?
The Resolution controls the density of the zbuffer pixel grid used to determine visibility, and increasing it to around say 60 or so should usually help with these issues.
Another thing you can try is make the overall object scale around 10 to 30 units across and not have things that are a lot smaller or larger in size than that.
If you are generating it on a perspective 3D view make sure the object is framed well inside the viewport and isn't only taking up a small portion of the viewport.
It's difficult to give advice without being able to test with the actual file though.
- Michael
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