Hi!
In Blender, it is fairly easy to turn an existing mesh into a grid pattern, like the ones in this image:
Is there a way to make this happen using the Node Editor in Moi3d, preferably on somewhat curved shapes?
If so, is there a guide out there that could help me with this?
Or, perhaps, is there someone here that could help me?
What I'm aiming for is to take an existing shape - perhaps a sphere or just a simple plane to begin with - and turn it into some form of grid; similar (but not necessarily identical) to those of the attached image.
My main goal is to create ventilation holes like this in future projects.
I have no experience with the Node Editor (though it is installed), and would actually not even know where to start.
I am familiar with building node trees, though (from Blender, Fusion, Patternodes, et cetera), so hopefully I should be able to follow along without too much hassle.
Any help would be appreciated.
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