MoI UV fix - Houdini

 From:  Michael Gibson
10954.6 In reply to 10954.5 
Hi Frank,

re:
> (... I have no idea of what I'm wishing in term of time /developing budget).

Hard to say, maybe a year of work or something to design an API that would be so comprehensive to be able to get all the way down to modifying UV coordinates that are only being generated as part of the export process.


> At your knowledge today whats the best way to get decent unwraps on moi models?

I think many people throw out the auto generated ones from MoI and use whatever is in their main poly modeling program.

There's a function in Blender, something like "Average UV islands" that could probably process the MoI-generated UV coordinates too.

- Michael