Hi Peer,
re:
> So would it be correct to say:
>
> At most 1 geometry undo unit is made per command.
Yes, it happens automatically as part of the stuff that's done after a command exits.
> A geometry undo unit is only made if a command causes one of the following to either be added to or deleted from the database:
> annotationObject
> geomObject
Yes, it's any object that was added or removed from the geometry database while the command was running. Annotations are a subclass of GeomObject.
> objectStyle
When an object style is added that makes a different kind of undo unit, a StyleList undo unit. These ones are created by script calls to
moi.geometryDatabase.styleEditorOpened();
moi.geometryDatabase.styleEditorClosed();
that bracket the showing of the edit style dialog.
> These methods are the only ones that trigger creation of a selection undo unit:
> deselectAll
> invertSelection
> selectAll
> selectLastCreated
> selectNamed
> selectLoop
> selectVisible
No this isn't a complete list. Doing selection using the scene browser or object properties dialog will also generate them and also things that do hide/show/lock/unlock as well like moi.geometryDatabase.hide(), isolate(), showSubset(), lock(), isolateLock(), unlockSubset().
- Michael
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