Hi Mala,
re:
> Hmmm´...I just thought about SubD-Model the hand in c4d. But I fear I cannot combine and
> reimport the c4d polygonmodel to attach it onto the ring in MoI...
Starting with moi version 4 there is a sub-d converter that will allow you to bring a sub-d model created in a poly modeler into MoI as a CAD surface that can be booleaned and trimmed in Moi same as other surfaces.
That's available in the SubD palette on the side Pane.
Export out the SubD control cage from Cinema4D to an .obj file, then in MoI use SubD > Create > From file:
- Michael
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