Hi Avila,
re:
> <...> the advantage I saw is that I can model a slightly more organic surface through a
> polygonal mesh and then add details to this new NURBS object that SubD creates in Moi ,
> and the truth is that it does it very well
Yes for this type of use with creating an organic base shape using SubD in a poly modeling
program you can use the built in SubD converter to bring over your .obj file that has a SubD
control cage in it.
That's on the side pane under SubD tab > Create > "From file".
In the future I want to add in some more SubD tools in MoI but the converter works
now as a bridge for doing a hybrid workflow. The hybrid method is doing organic
shapes in SubD and then applying booleans and construction using 2D profile curves
in MoI to build on top of that organic base shape.
Oh also there are some tips here for people coming from a poly modeling background
on NURBS modeling strategies which is pretty different than poly modeling:
http://moi3d.com/forum/index.php?webtag=MOI&msg=4865.2
- Michael
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