Features such as fine textures or text / graphical printing on an object are normally done in the render program, not the modeling program.
I use Keyshot for rendering and I can create a texture or graphic in Photoshop, then apply it as a "Label" to the model inside Keyshot. I can even add a bump map or Normal Map to give some height to the decal.
I've used Labels & Normal Maps to add flat text to surfaces, realistic tire tread, tire sidewall raised logos & text, raised text on glass headlights, etc. Those type of features are very difficult to model, and extremely difficult to edit once the geometry is created.
Unless your model has text or graphics with a very pronounced height, I would not model these features.
Any good render program will have some type of Decal or Label feature.
https://www.youtube.com/watch?v=kjQyKKziy8o&t=133s
https://www.youtube.com/watch?v=I3t9e26f3TY
Ed Ferguson
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