Hi Nikita,
re:
> What is the usual useful work process to export the object in high poly and further work
> in other 3D programs with that model?
Usually the process would be to do an n-gon export like you've done.
What file format are you using for the transfer into Cinema4D ? (Edit: I see you used .obj)
Are you editing the object in some after you have imported it, or removing the normals tag?
Here is what I'm seeing over here saving your model to an .obj using Angle = 8 and N-gons, and loading it into a really old version of Cinema4D. I can't find any artifacts like you show:
- Michael
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