Hi Michael,
I think this is a typical problem of perspective... ;-)
If I would ask Softimage to "fix" this, they would say something like: "How on earth can a 3D-Modelling Software have no way to flip surface normals" but this time targeted at MoI ;-)
User Normals are something I NEVER ever use in any other software, be it Lightwave, Cinema or XSI, with the latter being the most advanced. There is little need for this when you do normal polygon modelling. So from my (and propably Softimages) view, this is something rare and special.
I don't know how user normals are treated when you edit or deform the model, but this is a massive challenge to do right IMO as well.
So I guess it is me writing a script for XSI to invert the imported user normals for now.
But since this is a typical problem, especially when importing IGES files where normals are often completely wrong, a way to view and flip Normals in MoI is important.
Sorry, those bottles are under NDA, so I can't send them to you.
I "fixed" it by exporting them several times and grab the bottles with the correct normals from the different exports.
Cheers!
Thomas
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