Hi Tommy, there currently isn't any way within MoI to flip the normals, there just isn't hardly anything within MoI itself right now that is sensitive to it.
If you can make a finished solid out of your object instead of an open surface, the normals should get oriented towards the "outside" automatically.
I really expected a polygon modeler to be able to handle flipping a mesh object correctly though. Instead of throwing out the vertex normals, XSI should just flip the normals as well as flipping the polygons. Is there any way you can submit a bug report to get this fixed up in XSI?
I do want to add a way to control flipping at export time from MoI in a future version though.
Until then it may be possible to use double-sided materials or something for these objects?
- Michael
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