Another question:
How can I flip the surface normal in MoI? I haven't found this neither in the manual nor when searching the forum.
I get Rhino-Objects from someone else, convert them to polygons (obj) with MoI and then render them in XSI. But every now and then, the surface normals are inverted. Since I need to use the imported normals from MoI to get renderings without seams in XSI, I can not simply flip the polys in XSI.
Thank you!
Thomas Helzle
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