Curve to polyline

 From:  pafurijaz
10719.4 In reply to 10719.2 
Heck, I've done a lot of reconstructions in this days to make continuity of patches via Blender by using nurbs iso, generated from Moi3D surfaces of hull, if I had only knew this script before. I've used polylines over the CV of iso of each patch and joined with blender and imported in Moi3D as a SubD surfaces in order to avoid seam of surfaces.

ship-hull-moi3d
ship-hull-blender