Hi Tim,
re:
> This becomes a problem though when trying to save as an Illustrator file as the scale of the
> digits and arrows mess up and are too cumbersome to resolve in the ai file.
Can you post an example 3dm file that has the problem you describe when exported to Illustrator?
Or you can e-mail it to me at moi@moi3d.com if you want to keep it private.
re:
> A toggle for this function would be even better if a little wishful!
There is a toggle for that currently in MoI, it's the "Scaling" property which you can set to either:
Scaling: By screen size
or
Scaling: By model size
You can set the property on an existing dimension by selecting it and pushing the "Details..." button to bring up the detailed object properties dialog. Or you can set it to be the default for newly drawn dimensions by setting the preset values under Options > Dimensions.
The default is "Scaling: By screen size" which keeps the text the same size on screen and on a printed page regardless of the current zoom factor.
The other options is "Scaling: by model units" which makes text have a size in model units and it will shrink or grow on screen when you zoom in and out.
If you have a small number of annotations then scaling by screen size is usually easiest because you don't ever get really large or really tiny text depending on your zoom level.
But if you have a larger number of annotations and they are intermixed with being contained in other geometry like inside a table you've drawn in with lines then scaling by model units can be better because it makes the text behave the same as the geometry and scales up and down with it.
- Michael
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