Two questions:
1.) I am having an issue any time I edit a member of a group. Overall the ability to create named groups has massively cleaned up my workflow, however every time I select a visible object in a group that is otherwise mostly hidden (say a named solid or collection of solids) and edit this one item the entire group becomes visible once the edit has been made. Is there a way to prevent this?
As-is every time I make a change I have to wait for the entire group to display, then manually hide the entire group and show the item(s) I was working on. This means that practically I have to break any item that I want to edit out of the group before editing it and then re-group after edits are done.
2.) One of my biggest frustrations with MoI is with ortho snapping on curves that live at different Z depths. If I draw say an intersecting line and I am snapping to a curve or line at another Z height the line length will often be ever so slightly wrong (e.g. 10.0 might become 9.9999999). I assume this might be something to do with how intersections are being calculated and floating point error?
In any case, if I move everything to be coplanar prior to calculating intersections the issue goes away. It would be AMAZING if there was a "force coplanar curve intersection" for ortho snap, which could then change how ortho snaps are calculated by treating curves and lines as 2D objects on a single plane during intersection calculations to avoid these small errors.
Thanks again for the awesome new features in V5, I can't wait for the final release!
-FDP
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